To help myself remember how I felt about various things that I finished
Wednesday, June 3, 2015
Zen Mind, Beginner's Mind
Useful advice about the right way to think about zazen practice. I've found books that that were very much about the practical aspects of zazen (how to sit, how to breathe, etc.) and others that were about the philosophical nature of zen, but this is the first one I've found that was about how one should think about one's practice. And it seems very important, because there seem to be many ways to think about your practice that can actually defeat the purpose of it. Side note: The audio quality of this CD set was surprisingly bad, like it was recorded on a cheap tape recorder. Maybe it was? Anyway, that doesn't matter much, because the advice was clear and useful.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.