Monday, September 6, 2010


I was fortunate to be able to take a tour of the Hasbro factory, and I picked this up in the store. It was a game I had long wanted, but somehow never picked it up. I was surprised by the strange game mechanics it contains. It is a variation on Pachisi, or Sorry!, but with a strange two-level shortcut system in the middle. This system is what gives the game its decisions and strategy -- and when all the players are good at this part of it, it makes a very exciting game indeed! This edition is kind of cheap and cardboardy (it was only $6, so that's okay), but I may seek out an older, sturdier edition.

Sunday, September 5, 2010

The Imagineering Workout

I read this in preparation for this year's Building Virtual Worlds class -- I've picked through it many times before, but never read it cover to cover. What is great about this book is the sheer number of different perspectives on creativity. I only could remember a few after reading it, but then I realized they were the ones I needed most right now. We may do an assignment where we ask the students to pick out which exercise they find most useful.

Of course, the best part about it is the stuff that Mk Haley (my partner in BVW) contributed! :)

Saturday, September 4, 2010

Tarbell vol. 1

To celebrate the new arrival of The Cuckoo's Nest right across the street from Schell Games, I did something I've wanted to do for 25 years... I bought the Tarbell Course in Magic. And it is even better than I would have imagined! His descriptions are so clear, his illustrations are the best I've ever seen, and his blend of theory and practice makes the books a joy to read. Volume One has some great stuff about the history of magic, and clear ways to get started with coin tricks, thumb tip tricks, and a bunch of other great basics. I've always been a terrible magician, but with these books, I'm starting to see the path forward.