To help myself remember how I felt about various things that I finished
Monday, September 6, 2010
I was fortunate to be able to take a tour of the Hasbro factory, and I picked this up in the store. It was a game I had long wanted, but somehow never picked it up. I was surprised by the strange game mechanics it contains. It is a variation on Pachisi, or Sorry!, but with a strange two-level shortcut system in the middle. This system is what gives the game its decisions and strategy -- and when all the players are good at this part of it, it makes a very exciting game indeed! This edition is kind of cheap and cardboardy (it was only $6, so that's okay), but I may seek out an older, sturdier edition.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.