Saturday, January 17, 2009


Of course I've played Sorry! dozens of times. But this time when I played, I noticed elegant things about it's game structure that make it superior to games like it: It does a lot to balance the game in an interesting way -- the Sorry! card, for example, gives significant power to players who have fallen behind, and no power to players who are getting ready to win. It's the same kind of balance that Mario Kart uses to help ensure exciting reversals. There aren't many choices to make in Sorry!, but the ones you do make are somewhat devilish.

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