To help myself remember how I felt about various things that I finished
Tuesday, July 27, 2010
While we were in Newcastle for GameHorizon, we did some sightseeing. And part of that was creeping around in the castle that gives Newcastle its name. It's not the fanciest castle, but it's very interesting to creep around in. It really gives one a feeling that living in the dark ages must have been pretty crummy, even for a king. It has a great view, though, which is the point, I guess - you need to see those Scots creeping up on you. Interesting notes about it: They say not to close your eyes when you walk through the attached "Black Gate", because you might suddenly wake up in medieval England through some Twainian mechanism. Secondly, the crenelations on top of the castle were added around 1800, by someone who thought the castle didn't look "castly" enough. Authenticity, indeed.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.