To help myself remember how I felt about various things that I finished
Sunday, March 21, 2010
Man, I'm getting old! I just realized this is my fifteenth GDC! Anyway, it was awesome, as usual. I wish I got to see more talks -- but I had to spend most of my time in meetings. That might sound boring but these were, with few exceptions, awesome meetings. There are things going on in the world of gaming that boggle my mind. I got to give two talks, one a talk about how to design for parents and kids playing together online, and also a microtalk, that was a followup to my DICE talk. I'm hoping that when the GDC Vault opens, I can post video and audio content. For now, you can get my slides at slideshare. It was weird being so well known this time. One of my talks was SRO, which just made me nervous! Hopefully I can fade back into obscurity soon!
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.