To help myself remember how I felt about various things that I finished
Wednesday, September 2, 2015
The Helpless Doorknob
Everyone loves Edward Gorey... how could I resist a deck of interactive story cards he created? They are silly, and kind of fun, but certainly not groundbreaking. For whatever reason, each one begins with the letter "A", and shows an event ("Agatha finished knitting a scarf for Augustus", "Angus inherited the grandfather clock from Aunt Ada", etc.). You lay these out to create an ostensible story. Figuring out cause and effect is up to the reader. Usually it doesn't work out too well, but once in a while something amusing occurs. It all just reinforces the idea that story is tricky. There is a reference to Novaya Zemyla, though, which won me over. And, naturally, none of the story events has anything to do with a doorknob.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.