To help myself remember how I felt about various things that I finished
Tuesday, August 3, 2010
The Raw Shark Texts
This was a recent Schell Games book club reading, that I think I would never have found otherwise. People who saw me reading it kept asking what it is about, and it certainly is hard to describe! It's a strange amnesia-adventure novel that revolves around the idea that the world of words is unexpectedly tangible, and that life forms made of words, concepts, and ideas are around us, and interacting with us, all the time. To make clear the point, the text makes use of clever typography -- I can't imagine that an audiobook would make much sense. I'd be hesitant to even try this on the kindle. Anyway, I wished it had more dimension to it, but it was inventive, novel, and fun, and it made me think a bit about the relationship between life, text, and ideas.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.