To help myself remember how I felt about various things that I finished
Saturday, August 21, 2010
Ramona and Beezus
This movie is a valentine to Beverly Cleary's Ramona books, and I was very pleased that they didn't feel they needed to tell everything -- there were plenty of little things that were drawn from the stories, but didn't need to be front and center. What was most surprising to me was that the primary plotline was about the adults in the story. Interestingly, that didn't really seem inappropriate, or out of place. I haven't read the last two books of the series, perhaps those stories derive from there, I'm not sure. But I do know this -- this movie has something very unusual -- female writers, directors, and producers -- and it really shows. There is a feminine sensibility about the whole thing that fits the world of Ramona like a glove. In short, it was very pleasing to get one more chance to visit Klickitat Street.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.