To help myself remember how I felt about various things that I finished
Saturday, August 14, 2010
This weird game is really fun, because it has a strange ruleset. I expected the goal was "add blocks, but don't make it tip!" But that's not it at all. To start, you split up the blocks between the two players. On your turn, you keep adding blocks until it does tip -- and your opponent gets any blocks that fall off! The winner is the first one to get rid of all their blocks. So, your goal is to make it tip as dramatically as possible -- which calls for a lot of thinking, experimentation, and some some surprising strategies. Definitely a quick, fun, different kind of game!
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.