To help myself remember how I felt about various things that I finished
Saturday, July 2, 2011
I've been meaning to write about this for a while. I think this first graphic novel by David Mazzucchelli is perhaps the best example of the power of the medium of the graphic novel that I've ever seen. It has important things to say, that couldn't be told the same way with any other medium. Even though I read it months ago, moments from it still pop up in my mind - partly because I'm going on some of the same journeys of self-realization as Asterios. And the ending, well, seals the deal. I hope to see more independent work from Mazzucchelli. Even though this is a novel targeted at an older audience, I really hope that up and coming art students are reading this. There is so much to learn from this book about how aesthetics can be used to define characters.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.