To help myself remember how I felt about various things that I finished
Friday, June 18, 2010
Someone was kind enough to give me one of these as a gift. I'd never looked closely at one before -- I was blown away by it. It's no bigger than a stick of gum, and holds 4G of music. The interface is insanely simple -- one switch that set to either "off", "play" or "shuffle." Why you'd want anything but shuffle on this is hard to imagine, since the only navigating you can do is with the button on the special headphones. One click = pause, Two clicks = go to next song, Three clicks = last song. So, basically, it's great if you want a random selection of music, with no thinking. And it sounds great. Now, amazon reviews indicate that the special headphones don't stand up to sweat very well -- but, that hasn't been a problem for me.
I mean, I remember when the Sony Walkman was a huge innovation in the music experience. What will music players look like in ten years?
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.