To help myself remember how I felt about various things that I finished
Wednesday, June 16, 2010
Howl's Moving Castle
Hm! Two Howls in a row. I'd been meaning to see this for a while, and I'm glad I did. It's so charming and magical. It's the sort of film that could never get made in the US -- it doesn't make enough sense. But somehow, Japanese fantasy doesn't need to make sense the way American fantasy does -- there's something so much more right-brained about Japanese fantasy -- the world can be dreamlike, and that's okay. It's the characters that make this film -- Sophie, the scarecrow, even the talking fire. Despite the chaos and danger of the story, the film succeeds in creating a place that one would want to visit again and again -- a place that feels safe and comfortable, even when the whole world has gone crazy. And maybe that's what all of us are looking for.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.