To help myself remember how I felt about various things that I finished
Thursday, December 28, 2017
Nobody is Perfick
I read this book of little vignettes by Bernard Waber over and over again when I was in first grade. I can remember exactly where it was on the shelf in the Denville Library. I find myself thinking of it often, but I never remember it very well, so I found a copy online. And there it all was -- children having frustrating and ironic emotional adventures, all capped off with the twilight zone tale of Peter Perfect, who does everything right, and everyone envies, until, well, that would be a spoiler.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.