To help myself remember how I felt about various things that I finished
Sunday, August 21, 2011
Little Lulu: Late for School
I was a huge fan of Little Lulu comics when I was a kid, and the quality of these comics was one of the few things my parents agreed about. I was excited to find that there are reprints. Though -- this volume is without color, which somehow saps the power of the comics... I'm not sure why. I picked this one because it had a story in it that changed my life! Lulu's story of the Giant Snowman, which she tells to Alvin, of course. Her ability to just make up a story on the spot, especially one that was so creative and engaging fascinated me. I found myself telling the snowman story to my friends, just as Lulu did, as if I had made it up, and I was fascinated with how engaging they found it. It made me believe that I could tell a story that people would care about... even if it wasn't my own.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.