To help myself remember how I felt about various things that I finished
Sunday, August 21, 2011
Little Lulu: The Bawlplayers and Other Stories
Yes! Full Color! This is more like it! I continue to be fascinated with Little Lulu stories. They have multiple levels to them -- they aren't really children's stories, in most cases. I keep wondering if Charles Schultz was influenced by the Little Lulu universe at all -- the kids are so emotional, so philosophical, and act so much like adults. I guess the way to put it is that there is a real moral ambiguity in these stories -- children are continually doing evil, and getting away with it. Punchlines are, more often than not, about lack of comeuppance, not about actual comeuppance. Joe Wos says he'll ask Jeannie Schultz if her husband ever mentioned Little Lulu. I wonder what she'll say?
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.