To help myself remember how I felt about various things that I finished
Sunday, March 6, 2011
This is a book about something I wrestle with constantly... in short, being an artist. It's lonely and scary -- there's no two ways about it. I don't think there is a way it can't be lonely and scary. If you are going to stay true to that little voice, to that blurry vision, to that fickle scent trail, there is no choice but to ignore everyone... they are just going to make it harder for you to make it come true. It's hard, like climbing Everest is hard... but it's Everest for Christ's sake.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.