To help myself remember how I felt about various things that I finished
Monday, March 7, 2011
Best of American Splendor
I'd long read about Harvey Pekar, and American Splendor, and I'd heard about his passing this past summer. But this was the first time I actually read any of it. I can see why everyone regards it so highly -- he does such an amazing job of capturing the nature of everyday life... in a way, certainly, that has never been done before. I frequently wonder -- why are comic artists so tormented? So much more so, it seems, than writers, or other graphic artists. My guess is that the torment makes the comics... not the other way around.
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.