To help myself remember how I felt about various things that I finished
Sunday, November 21, 2010
The Imaginarium of Doctor Parnassus
How could I not like this movie? Just Terry Gilliam + Tom Waits alone was enough to bring me in. And of course, it is, in some sense, a story of Terry Gilliam, on top of that. I wish I understood the marks that Tony had, though -- I feel like I missed something. At first I thought it was some kind of Cain thing, but now I'm sure I don't get it. I surely loved the eerie beauty of this film, and it was nice to see all of Gilliam's favorite things (victorian era theater, little people, magic portals, cutout animation, the devil, rich old ladies, etc.) laid out in such cheerful display. But... what happened to Anton?
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.