To help myself remember how I felt about various things that I finished
Tuesday, October 12, 2010
The Handbook of Artificial Intelligence
Man. I've been lugging these three big volumes around since I bought them at Johnson's Books in Springfield, MA in 1989. Finally I finished reading them! They basically form a survey of the most interesting Artificial Intelligence software before 1981, which makes them of meaningful historical import. It's kind of sad to see how little the field has managed to advance in the last 30 years, though. Like many foolish coders, I've long had a vision of how to code up an intelligent entity... I wonder if I'll ever get around to it?
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center (www.etc.cmu.edu) since 2002. Jesse is also the CEO of Pittsburgh’s largest videogame studio, Schell Games (www.schellgames.com), the author of The Art of Game Design: a book of lenses (www.artofgamedesign.com), and the former chairman of the International Game Developers Association (www.igda.org). In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation.
Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. You can email him at jesse(at)schellgames.com.