This book is super fun -- a collection of thoughts by a number of people about how to make games better. Sometimes from the point of view of the designer, sometimes from the player. Some of my favorite tips include:
#001: The player of any game has, at most, two hands.
#024: Keep your eye on the discard pile. Shuffle it just before it seems necessary to do so.
#047: Design good cards.
#055: When it doubt, have two guys come through the door with guns.
#069: Roleplayers always wind up running the games they really want to play.
#101: Know why you play games.
Anyway, it's totally fun, and a quick read.
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