This is a charming little book, that I recommend for anyone who is a designer. I often reflect on how the jobs of architect and game designer have so many striking similarities -- but I enjoyed learning about the differences from this book just as much as I liked noting the similarities.
Here's a few of my favorites:
#7: Suburban buildings are freestanding objects in space. Urban buildings are often shapers of space.
#18: Any design decision should be justified at least two ways.
#48: If you can't explain your ideas to your grandmother in terms that she understands, you don't know your subject well enough. (Amen!)
#77: No design system is or should be perfect.
#81: Properly gaining control of the design process tends to feel like one is losing control of the design process.
#97: Limitations encourage creativity.
Anyway, it's a fun little book, a pleasure to read, and elegantly bound, with a front cover made of raw cardboard, which is surprisingly pleasant to touch.
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I found this little gem at a local bookstore a few months ago - it truly was a joy to read! I really liked how he paced the book, following longer, more thoughtful tips with really short ones. One of my favorites was #51: Beauty is due more to harmonious relationships among the elements of a composition than to the elements themselves.
ReplyDeleteRE #48. I explained to my grandmother that my first job was as "Assistant to the Controller" as a small company just across the highway from Universal Studios. She then reported to her blue-haired bridge buddies that her 21 year old grandson was the "Assistant Controller of Universal Studios"
ReplyDeleteI like this correlation between game design and architecture, as these are both my passions ever since I can remember myself, and a mystery as to why I never studied them.
ReplyDeleteThanks for this post.