tag:blogger.com,1999:blog-6104126331034758326.post2019370119974830631..comments2023-11-02T05:12:33.112-04:00Comments on Things I finished: Fantastic ContraptionJessehttp://www.blogger.com/profile/12923931997733201691noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6104126331034758326.post-17798623399066734152009-06-18T23:41:52.973-04:002009-06-18T23:41:52.973-04:00I have a physics game MMO that I've been cooki...I have a physics game MMO that I've been cooking up. In fact, I need to start prototyping it and I could use some advice:<br /><br />I have been reading your book (thank you for writing this!) and wondering how I can start prototyping some of my game ideas. I have no programming background, but I really believe in the power of the prototype. What would you suggest would be an approachable prototyping tool for the non-programming designer?<br /><br />-If I had a programmer on my team, I would have them make the prototype, but I don't have access to one :-(<br /><br />I saw something that Digipen was using that seemed quite approachable (though I can't remember the name of it). I came across GameMaker (http://www.yoyogames.com/gamemaker/) and will probably give it a try, but was left wondering if you might know of anything better?Unknownhttps://www.blogger.com/profile/10670545018304416882noreply@blogger.com